Comments on: Overload3d- Game Feel 0 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/overload3d-game-feel-0/ Video Game Design and Architecture Fri, 17 Oct 2014 04:49:09 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: chromious https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/overload3d-game-feel-0/comment-page-1/#comment-292 Fri, 17 Oct 2014 04:49:09 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1850#comment-292 Awesome game! you definitely get the “heavy” feel across with the big cube and camera shake. The small cubes running away is a nice touch for the aggressive aspect of your avatar, and the sounds are spot on for your avatar personalities. I personally didn’t experience feeling scared for your second personality, since there wasn’t much present in the scene to be scared of, but you nailed the nimble aspect on the head with the way the small cube moves. Overall, excellent job. This game is a ton of fun to play.

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By: valirek https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/overload3d-game-feel-0/comment-page-1/#comment-162 Thu, 16 Oct 2014 02:04:50 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1850#comment-162 I personally like the way the game controls feel. From an input and character reaction standpoint, the controls feel responsive, smooth, and work well with your two game feel states. Absolutely excellent work there. I think your music/sounds also help emphasize the feels and create an interest environment. The environment, though minimal, seems to contain a good amount of polish and works well for your interactions (especially the small cubes). I also think it’s nice that you chose “scared/nimble” as a pair (it’s not as common). My only issue is that the scared state still makes the little yellow boxes run, it would be nice to see a different reaction in that area. Other than that your game looks nice and I can personally say it was really fun to play! Especially the controls which are very smooth and enjoyable to mess with. Excellent work!

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By: verryberry1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/overload3d-game-feel-0/comment-page-1/#comment-127 Wed, 15 Oct 2014 21:44:27 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1850#comment-127 I really liked the music choices for both of your feels. They work very well to invoke the feel you are going for (fast paced for strong/aggressive and low key for scared). I also liked how the movement of the characters conveyed the different feelings, with the more nimble character being faster and having a tighter turning radius. However, I did feel like the camera shake occurs too frequently and is too bouncy, which might cause the player (me) to feel dizzy. To fix this issue, I would dampen the camera’s motion so that it doesn’t actually move as much, and also make it not happen every time the cube flips. Good job showing that boxes have emotions!

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By: captaincmy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/overload3d-game-feel-0/comment-page-1/#comment-112 Wed, 15 Oct 2014 20:55:04 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1850#comment-112 Awesome concept for the game! I played this one for about 20 min longer than I needed to because it was so fun. I really enjoyed feeling strong and aggressive I automatically wanted to catch the yellow cubes and squish them. I almost didn’t want to switch to the other feel but I’m glad I did because that was equally as fun! The sound effects make it very apparent which feel you are trying to invoke. Only thing that might have been helpful would be adding strong and powerful music and timid or nervous music but over all good job!

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