Comments on: munkahunkus – Game Feel Project 1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/munkahunkus-game-feel-project-1/ Video Game Design and Architecture Thu, 16 Oct 2014 21:42:34 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: davidscz https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/munkahunkus-game-feel-project-1/comment-page-1/#comment-204 Thu, 16 Oct 2014 21:42:34 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1756#comment-204 Good total impression. The music fits the game, and the color consistency is there. Maybe need a little more polish on main character.

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By: overload3d https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/munkahunkus-game-feel-project-1/comment-page-1/#comment-198 Thu, 16 Oct 2014 20:31:01 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1756#comment-198 The “Ughh” sound effect is very fitting to the animation of the jump.
The red lighting really establishes the character as something sticking out of the sad, blue/green environment. Something different. Together with the music, the character does seem aggressive.
But without the music, I don’t get the really get the impression I’m strong or aggressive until I hit the cube. I think having more of the environment dedicated to showing your aggression
would really bring out the mood independent of the music.
As for joyful/nimble, once again, good use of environment and sound, especially the “pop” on the jumps. While you do expand on the range of motion of the character, and the sound effects do make him seem joyful, I can’t see him as a nimble character. Other than tweaking some movement parameters to make him even more responsive in comparison to the strong/aggressive characters, I think both moods could really use a “walk animation”
something erratic for the aggressive character and something bouncy for the joyful one.

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By: valirek https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/munkahunkus-game-feel-project-1/comment-page-1/#comment-167 Thu, 16 Oct 2014 02:21:29 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1756#comment-167 I really enjoy the choice in music/sound effects. I think the sound effects are perfect polish to emphasize the difference in the two feels (the nice “pop” sound effect for joyful and the “hmph” for strong). The atmosphere is great, and the level design is excellent. I very much like the fact that you used the game feel as a mechanic of sorts to get up on the platforms, very cool. It would be nice if the character rotated faster in general, this, to me, makes the controls “feel” better and be more fun to mess with. The only other issue I have is the that the “aggressive” part of the first feel could be emphasized more (maybe by moving faster?), as it stands it feels very strong but is missing a little aggressiveness. Besides this the game is fun to mess with, has very creative ideas behind it, and emphasizes its feels very well. Amazing work!

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By: captaincmy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/munkahunkus-game-feel-project-1/comment-page-1/#comment-142 Wed, 15 Oct 2014 23:02:19 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1756#comment-142 Good choice of background music for conveying the different moods they really go well with the goals you are trying to achieve. The light under the aggressive character’s head also drives home the aggressive feel to it. The only suggestion that I have is to make the jumping a bit higher. I really wanted to explore the upper levels of your game but it was a bit difficult to jump up there. Good Job!

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By: verryberry1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/munkahunkus-game-feel-project-1/comment-page-1/#comment-132 Wed, 15 Oct 2014 22:26:05 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1756#comment-132 Also, you could have emphasized the “aggressive” feel of the character by making feel more weighty or making it be able to destroy something in the environment.

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By: verryberry1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/munkahunkus-game-feel-project-1/comment-page-1/#comment-131 Wed, 15 Oct 2014 22:25:21 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1756#comment-131 The polish effects like the different floor textures and background lighting really help to convey the different feelings, as well as the different sound effects (like jumping). Being able to push the box only when strong is good, too. I also like how the character moves differently in the different states, such as being faster when nimble. However, I think it would’ve made more sense for “strong” to be able to jump high also. Instead, you could have had “nimble” turn more quickly or something similar. Good job, though!

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