Comments on: masterchief’s P1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/masterchiefs-p1/ Video Game Design and Architecture Fri, 17 Oct 2014 12:20:17 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: hedgehog https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/masterchiefs-p1/comment-page-1/#comment-362 Fri, 17 Oct 2014 12:20:17 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1782#comment-362 I really liked the movement and feel of the game. Neither mode felt boring, with the dizzy one being particularly interesting. I really like the circular wobbling of the avatar as well as its jump animation. The music also gets you into the feel of the game. With the lighting and avatar changes it is clear which mode is which. The mouse motion also feels quite fluid which isn’t always true.

One thing I think you could improve on is possibly adding camera effects. Such as a slight wobble for dizzy and a shake for angry when hitting things.

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By: happypandafrand https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/masterchiefs-p1/comment-page-1/#comment-316 Fri, 17 Oct 2014 06:26:43 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1782#comment-316 Your character animations are great. The feeling of joyful is so obvious with the swaying of the snowman along with the insane animations that he does when he jumps. Paired with the little blop sound effects he makes when he jumps really hit the nail on the head with joyful as well as dizzy. Having the snowman hit the wall and droop was a very nice touch. Forget game feel, that one feature added so much personality to the character, I was sad that there wasn’t another interaction like that in the second scene.The contrast between the two scenes is drastic. When you start off you are wobbling all over the place and having fun with all the movements. But then when you change scenes, instantly the character is stiff and rigid and the tone of the game is completely different.

To help portray the feeling of strong I think that if you added a grunting noise to when the character moved objects around then that small feature would have been enough to adamantly show that the character has not only weight, but strength.

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By: squarehelius https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/masterchiefs-p1/comment-page-1/#comment-309 Fri, 17 Oct 2014 06:13:03 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1782#comment-309 Man, this game really deliver the feel, especially in the first mode.

In the first mode, I feel dizzy myself after playing a while. The music is really joyful and I think I heard it before somewhere. All of the animations align with the game feel and I really like the jump animation.

In the second mode, I like the collision sound when the avatar push the objects, which definitely makes him strong. I also like the lean forward component, which kind of makes me feel like the avatar is targeting something/somebody aggressively.

Overall, it’s a really good project. Some suggestions would be make the inner wall a little bit higher. I can easily jump over and fall into the darkness :D. Or maybe this is your design? Talking about his, maybe some skydome would be better or you just want to let players be careful of the pitfall xD.

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By: stonewall https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/masterchiefs-p1/comment-page-1/#comment-246 Fri, 17 Oct 2014 02:19:09 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1782#comment-246 First feel:
Really loving the animations for this guy, especially when he’s jumping. Most of the things I see for feel are either one or the other, but your animation really sells joyful and dizzy together. I also like the random movement and the collision knockback. It made me chuckle.

Second feel:
I continue to be impressed by your snowman avatar’s movement and he feels strong. I’m not totally feeling the aggression without the polish, but it’s enough to get the point across. The lighting and music really help when they’re on.

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By: patches https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/masterchiefs-p1/comment-page-1/#comment-128 Wed, 15 Oct 2014 22:03:52 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1782#comment-128 Starting with the dizzy/joyful feel, I liked how the animations when jumping created a joyful feel. The idle spinning, in my opinion, added more to the joyful than it did to the dizziness feeling though as you were still moving in a linear direction. If you changed the movement to not be linear and more wobbly, I feel as though it would be perfect. The music does help improve the feeling, but I feel as though it’s kind of mellow and could be more on the joyful side, but what can you do sifting through free music. Lastly, I liked the hitting walls stasis effect and the audio clips used for interactions (jumping, colliding). Overall, you did well in creating the feeling of dizzy/joyful.

For the aggressive/strong feel, the ability to move objects created a strong feeling, but nothing really helped create an aggressive feel. The association of speed to this feeling was weird without an explanation, although I can see how aggressive can be related to going fast. The audio clip used for landing helped create an aggressive/strong feel, which I liked, and this could be improved by potentially making this character larger in addition to some screen shake. The music could be a little more aggressive. The lighting was the biggest factor to creating the aggressive feel, and that adding particle effects would definitely help.

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By: lion https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/masterchiefs-p1/comment-page-1/#comment-70 Tue, 14 Oct 2014 22:22:06 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1782#comment-70 Good work masterchief!
I especially liked the dizzy characters hoola hoopy motion. It dances well with the music too and certainly looks energetic and joyful. I liked the dizzying spin-jump. I think you pulled it off better than I did in my P1- its a little bit less chaotic.
The red vs blue theme is common across projects but works equally well here. The angry guy is mainly angry guys seems kind of like a bull charging at something. If you keep working on this, you could give him horns or something! 😛 The music could be a tad bit more angry – but finding angry music that isnt horrid death metal is definitely tricky.
Great job!

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