Comments on: letsplay – GameFeel Assignment https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/letsplay-gamefeel-assignment/ Video Game Design and Architecture Sun, 16 Nov 2014 13:00:48 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: gtvgd03 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/letsplay-gamefeel-assignment/comment-page-1/#comment-352 Fri, 17 Oct 2014 09:45:11 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1856#comment-352 Feel 1: The slower movement and slight shake do a good job of showing weak here. The jump back from the walls definitely helps show scared, and the weaker jump matches with these. I like the background sounds but they are maybe a little too loud, at least through my headphones.

Feel 2: As others have stated, the breaking of the wall definitely shows the strong nature of the avatar here. The faster speed and stronger jump go on to emphasize the aggressive and strong feel. Although i like the music, I’m not sure i get a strong/aggressive feel from it.

Overall I think they show the feel well, just tweaking etc is needed

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By: student89 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/letsplay-gamefeel-assignment/comment-page-1/#comment-236 Fri, 17 Oct 2014 01:46:53 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1856#comment-236 What I really liked about your game is the wall breaking capability of your strong/aggressive avatar. Also camera shake when the avatar hits the walls adds to the aggressive aspect. It would have been really great if the sound of collision of avatar with the walls was more prominent. Right now it seems to get a bit lost with the background music. Its not a big problem but fixing that would have been easy I guess and would have enhanced the game feel a lot.

About your scared/weak behavior, I liked the background music. The slow movement of the avatar, it not breaking through the walls behavior definitely show that it is weak. I feel probably you could have added some stuff to show that the character is scared as well. Apart from that the feel of this behavior is conveyed to a great extent.

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By: heptad https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/letsplay-gamefeel-assignment/comment-page-1/#comment-156 Thu, 16 Oct 2014 01:39:34 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1856#comment-156 Feel 1: The slow shaky movement and jumping back from the wall demonstrates the scared/weak feeling successfully. The regular jump also looks like the avatar is startled, which works well. I would have liked a backdrop that complimented Feel 1 more, since the current one makes it feel more frustrating than scary since it’s such a large space with very slow movement.

Feel 2: I love the fast movement, breaking through walls, and funk music for Feel 2. Definitely gives off a tough feel, makes me think of 70’s cop movies (probably because of the music). I feel like the jump could have used a little bit of shake when the avatar landed, and being able to control the avatar when they’re mid-air, so that the avatar feels more weighty and in-control.

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By: virtuahost https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/letsplay-gamefeel-assignment/comment-page-1/#comment-118 Wed, 15 Oct 2014 21:16:09 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1856#comment-118 The wall crushing part of this game is hands down the best part. Made the avatar feel really strong and aggressive (read Hulk). I could not stop crushing walls in this game (loved that part of the game). The other parts of the game are also very much in sync with the two game feel you have chosen.
I felt that the background sound was drowning out all the other interaction sounds. You could set the priority and volume of the background audio lower. That way other sounds are more audible. Also just a minor complaint that the move speed for the weak avatar was too slow for my liking. While the move speed enforced the weak feeling it made navigating around the game a bit tedious in the weak mode. You could have given the avatar a time controlled burst move. That way the avatar could start moving at a decent pace, but would soon slow down for a period of slower walk speed enforcing the weak feeling of tiring out quickly. So in effect the avatar would oscillate between moving slowly and fast.

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By: warl0ck https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/letsplay-gamefeel-assignment/comment-page-1/#comment-51 Tue, 14 Oct 2014 16:36:14 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1856#comment-51 The best part about this prototype is the destruction thing you have done with the walls, with the sound effect and shake effect that really enforces the strong/aggressive feel, the background textures and sounds reinforce everything to great effect, the move speed slow with the shiver emphasizes the scared feeling pretty well.
I guess adding a jump animation for scared or a startled sound when you bump into walls would have been icing on the cake.

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