Comments on: jukesofhazard – GFP1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/jukesofhazard-gfp1/ Video Game Design and Architecture Fri, 17 Oct 2014 11:39:43 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: paintblade https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/jukesofhazard-gfp1/comment-page-1/#comment-359 Fri, 17 Oct 2014 11:39:43 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1776#comment-359 -I had a hard time telling the feels of the different avatars. My guess is that 1 is nimble/scared due to the double jump and 2 is aggressive/strong.
-I like the idea of scared meaning that the avatar can pass through objects. This is the first game I’ve seen that tried to give strength to something like fear, and that makes this feel significantly more fun.
-The next step I would suggest would be to add some “aliens” to kick around (or run away from). Interaction with the aliens would enhance the individual feels as well.
-Normally, I am against rotation with a mouse (I’m pretty sure it wasn’t a requirement in the assignment), but this game does it well.
-This game has a lot of potential from the good story in the description. Good idea!

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By: mebibyte https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/jukesofhazard-gfp1/comment-page-1/#comment-221 Thu, 16 Oct 2014 23:35:04 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1776#comment-221 Overall:
I really liked the avatar and theme. Mars textures were a good choice to set the location and I felt like I was under the influence of Mar’s gravity as I moved. The particles behind the rover looked good. The input with mouse was unique and the restriction on strafing was also important to the feeling of driving a car. The music fit the theme, but should have been different between game feels to add more to what I should be feeling different between them.

Feel 1:
I don’t understand how being scared allows the rover to drive through solid objects, but the screen shake is very nice. I could tell that I was scared of something. I don’t exactly see the other feel, unless it is dizzy caused by the screen shake?

Feel 2:
Making the rover bigger does make me feel a bit stronger and no screen shake removes the feeling of fear, but I can’t see how strong I am now. There’s nothing to really interact with, perhaps add an alien to attack? And again, I can’t really tell what the other feel is because there’s nothing to interact with.

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By: bordemin https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/jukesofhazard-gfp1/comment-page-1/#comment-215 Thu, 16 Oct 2014 22:41:53 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1776#comment-215 Overall
I had a difficult time figuring out what the feels were without reading the description
The music is cool, it would help portray the different feels if you changed the music
The particle effects behind the rover are awesome
Some collision sounds would help portray the feels better
It would have been really cool if there were movement sounds, like an engine or electric motor
Different color lighting would also be helpful
The movement of the camera
The level design is really cool, I think it would be really awesome if you turned the current area into like a crater basically and added a really large level outside of the crater, making mars look really big and the player is stuck in a crater which would be funny

Feel 1
I get the scared part because you described it, but I am uncertain as to what the other feel is
Good job with the barriers, they made me sad though, I figured out how to fly and really wanted to see how far I could get in space

Feel 2
I get the feeling of being big here
It was kinda weird that the big avatar can spin around as easily as the little one

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By: cloudkicker https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/jukesofhazard-gfp1/comment-page-1/#comment-146 Wed, 15 Oct 2014 23:39:39 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1776#comment-146 feel 1 –
I really like the first “scared” feel. I think the idle shaking animation coupled with the smaller avatar model really gets the scared feel across. Also the ability to hide within objects is a cool little feature that really adds to the depth of the prototype overall. The textures and music aren’t very scary however, so perhaps adding some variation or different colored lights in that regard would help beef up the game feel a little bit.

feel 2 –
This feel is good but I think it could use a little work. I’m not sure what feeling is exactly supposed to be conveyed here. Perhaps strong based on the larger character model? But then the character moves very slowly, which gives me a weak feeling so I’m a little torn between what I ought to be feeling. Again I think adding different textures/music/sound effects would really help differentiate the two feels. But overall good work.

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By: anon101 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/jukesofhazard-gfp1/comment-page-1/#comment-122 Wed, 15 Oct 2014 21:21:00 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1776#comment-122 The prototype does a good job of having the avatar convey the different game feels. It’s behaviors, as the assignment asks, convey the feel effects rather than the environment. I also like how the movement and controls are natural for a Mars rover. It’s interactions with its environment are intuitive and neatly fit with the particular mood.

Maybe to help improve the disparity between the two game feels, you could use auxiliary information. Change the music slightly, or have different particle effects, or even manipulate the proportions of the avatar itself (i.e. give it huge wheels and a tiny frame rather than a uniform increase/decrease in size).

Overall, I enjoyed the prototype and think it does a good job on focusing on the avatar.

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By: wrobert666 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/jukesofhazard-gfp1/comment-page-1/#comment-91 Wed, 15 Oct 2014 15:16:00 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1776#comment-91 The music is fun and spacey, although I think it could have helped the feel to make it slightly spookier for the scared iteration.

The idle shaking is a good touch to show the difference between the two modes, it is a classic tell of fear although could be a little smoother. However, it definitely gets the point across. Also the slower-moving ,large rover makes you feel bigger and stronger, so bring on the aliens.

Things that I think could add to the feel would be making the atmosphere darker for the scared one to kind of strengthen that feel and maybe have a little more fun with the gravity, you are in space 🙂

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