Comments on: ExpertCoder – P1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/expertcoder-p1/ Video Game Design and Architecture Sun, 16 Nov 2014 13:01:19 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: demmina https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/expertcoder-p1/comment-page-1/#comment-281 Fri, 17 Oct 2014 04:12:39 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1812#comment-281 Strong/Aggressive: Really well done, the punching of the trees and the ground shake really create this awesome feeling of power. Love the music in the background, helps set the scene, but its also nice that you can get the feeling of strong and aggression without the music at the same time.

Scared/Dizzy: This is also really well done. I was getting dizzy myself just playing it. Scared is a little bit harder to notice if you do not go anywhere near the trees, but its still well done.

The only thing that I could thing that needs fixing is techincal, I had some trouble starting the game at first and at one point had multiple people on the screen.

Otherwise very well done.

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By: student89 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/expertcoder-p1/comment-page-1/#comment-248 Fri, 17 Oct 2014 02:23:15 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1812#comment-248 The punching down of the trees is really nice part of your strong and aggressive character. The cool thing is even for the trees that are lying on the ground, your avatar picks them up and punches them again. This was fun!

For the scared and dizzy mode, I liked the sound which it makes when your avatar goes near the trees and how it is pushed away. These aspects clearly depict that it is scared. I liked the kind of whirly jump it makes and feeling of dizziness is conveyed well.

One more thing that’s interesting is that sometimes when I jump, I see two players in the scene which seems a bit weird. If you would be able to fix this small bug, it would be great.

Apart from this minor nitpick, I feel both the behaviors are well depicted by your game and I enjoyed playing it.

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By: freya https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/expertcoder-p1/comment-page-1/#comment-205 Thu, 16 Oct 2014 21:43:34 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1812#comment-205 Strong/Aggressive
I like the cheesy machismo kind of character you created. The punching and flexing animations really add to that. I like the camera shake and the interaction with the trees, both add to the strong/aggressive feel. I would suggest changing the tree animation slightly so it seems like it took more strength to punch down. Currently it feels like the trees are made of paper. I think adding some kind of momentum to the character’s movement would also help add to the feeling of aggression.

Scared/Dizzy
You have good aspects of scared and dizzy, but I think it could be pushed further. I like that the animation of the jump is really dizzying. However, it would be nice to have a dizzy feeling happen as the character is moving as well, possibly by adding a little camera wobble. To enhance feeling of being scared of the trees, it would be cool if the character crept slowly towards them, and ran fast away from them. But the quick jump and “AH!” when he gets too close to them is good.

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By: letsplay https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/expertcoder-p1/comment-page-1/#comment-171 Thu, 16 Oct 2014 02:56:18 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1812#comment-171 I quite liked the scared/dizzy mode. The particle effects in this mode, the animation on pressing jump (which really makes the character go round and dizzy). Really cool! Also, the impact of collision with the obstacles as well as trees, how they repel the character, it quite conveys the game feel in a nice fashion. In the strong/ aggressive mode, I like the swift movement of the character and its interactions with objects, how trees fall and obstacles fly off and hand animation of character by which it appears its actually hitting the objects. These things really convey the desired feel. There are only few improvements that I can think of like giving sound on collision with obstacles (in strong mode) and making the lighting little duller and dark to impart the scary feel in the scary mode.

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By: virtuahost https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/expertcoder-p1/comment-page-1/#comment-115 Wed, 15 Oct 2014 21:13:23 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1812#comment-115 Really good job on the strong animation. The jump audio was funny. All the sound, polish and interactions communicated with each other to portray the strong and aggressive feeling perfectly.
The scared and dizzy mode also has some good interactions. The rotating platforms are very nice and give the sense of disorientation. One problem that I saw was that the environment does not support the particular feeling. The other minor problem I felt was that on collision with an object your avatar could have a more animated feeling. You could have your avatar throw up its hand in the air in fear.

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By: warl0ck https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/expertcoder-p1/comment-page-1/#comment-54 Tue, 14 Oct 2014 18:01:53 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1812#comment-54 The strong effect is really well done, the camera shake tree punches and jump animation(its cheesy, but awesome!) convey the feeling of being a strong and aggressive perfectly. The star’s around the head and startled scared sound on bumping into things gives the impression of being scared.
The only criticism I can give is that in the scared/dizzy mode the environment doesn’t give a spooky/scared vibe, its really bright and colorful.

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