Comments on: verryberry1’s Game Feel Experiment P1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/verryberry1s-game-feel-experiment-p1/ Video Game Design and Architecture Fri, 17 Oct 2014 05:47:03 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: chromious https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/verryberry1s-game-feel-experiment-p1/comment-page-1/#comment-303 Fri, 17 Oct 2014 05:47:03 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1604#comment-303 I’m impressed with the way you conveyed a sense of being first scared and weak, and then strong and aggressive in the same environment. In the first, having the ominous face that follows the avatar around was a very eerie way of creating a scared feeling, as well as the background music that you chose. The size change of your avatar and change in lighting in your scene both contribute to creating a very powerful feel for your avatar. Your player will quickly discover their new ability to destroy objects simply because your avatar is now too large to avoid running into things and breaking them, which is another good design choice on your part. One thing that might be implemented differently is not having your camera rotate with your avatar when you jump, it was very disorienting to me to suddenly be spinning around and not know which direction I was facing. I do really like the reckless sense you get from the spin when you jump though, perhaps there could also be a way to make your avatar spin while on the ground to inflict damage in all directions!

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By: valirek https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/verryberry1s-game-feel-experiment-p1/comment-page-1/#comment-160 Thu, 16 Oct 2014 01:52:39 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1604#comment-160 I think you captured your game feel states very well! It is very satisfying to switch from the scared state to the aggressive and strong state and smash the enemy. It emphasizes the character’s strength and makes the player feel more empowered. I think adding the enemy monster was also a really nice touch as it gives the player an interaction point that is interesting and emphasizes your feels even more (plus its a really cool way to interact with the world). The environment works well for both feels and the smashing particle effects are very nice. My only issues were with the camera shaking when jumping in the weak/scared state (it doesn’t seem to fit that feel as well) and that the “weak” part of your feel isn’t emphasized as much as the rest. However these are very minor issues. Overall the feel is captured excellently it’s fun to play! Great work!

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By: captaincmy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/verryberry1s-game-feel-experiment-p1/comment-page-1/#comment-111 Wed, 15 Oct 2014 20:48:25 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1604#comment-111 I really liked the music choices for both of your feels. They work very well to invoke the feel you are going for in particular the strong aggressive feel. I did feel like the movement for the scared character was a bit slow. If the speed was a bit faster so the character could attempt to get away from the green man it would seem as if the character was terrified of him. Loved being able to smash everything in the level when in aggressive mode. Good Job!

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