Comments on: montspy – Assignment P1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/ Video Game Design and Architecture Fri, 17 Oct 2014 02:40:40 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: student89 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/comment-page-1/#comment-250 Fri, 17 Oct 2014 02:40:40 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1618#comment-250 For the weak/scared behavior, I liked camera shake, the inability of your avatar to move the big blocks. The fact that it sweats when it comes in contact with blocks and walls depict well that the character is scared. I really liked the atmospheric effects you have done for the weak/scared behavior.

For the joyful and strong case, I really liked the jump behavior of your avatar and the various sounds it makes while jumping. I also like the background track. All these put together convey the joyful aspect.

I see that you have mentioned that the avatar pushes the rocks in the joyful/strong behavior but unfortunately I don’t see it. Apart from this minor issue, I really enjoyed the feel your game!

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By: freya https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/comment-page-1/#comment-212 Thu, 16 Oct 2014 22:02:48 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1618#comment-212 Scared/Weak
This is executed extremely well! The particle effects as the ghosts get closer are great. The way the camera pushes in on the character also enhances the scared feeling. The sound effects when the character is trying to push the block really make him seem weak. The only thing I would change is making the scenery a little brighter (I can hardly see anything on my computer) and maybe add some fog, but the game feel aspects are definitely there.

Joyful/Strong
I like the characters skipping movement when we walks. Definitely adds to the joyful feeling. I like how you accomplished the feeling of strength, but I think it could be enhanced if you added some angular momentum to the blocks as they’re thrown. It’d also help to have a sound effect when the blocks hit the ground, to show that they really are heavy and not just large.

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By: letsplay https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/comment-page-1/#comment-163 Thu, 16 Oct 2014 02:10:44 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1618#comment-163 I quite liked the ‘scared/weak’ mode. The particle effects (on ghosts, avatar) and the customized movement when the avatar goes in vicinity of ghosts, impart nice & true feel of the game. Really enjoy putting avatar in trouble! πŸ˜‰ Get to see good effects then.
I feel the ‘joyful/strong’ one gives more of the joyful feel, the sounds and animations on avatar’s jumps are nice, giving a nice joyful feeling! However, for the strong part, I was not able to move all the rocks that came my way. At times, it would stuck behind the rocks and only way to make it come out of that would be to make it jump or find the little path. Also, it would have been really nice to see the strong avatar jump high in the air and do something with the rocks above the head.

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By: virtuahost https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/comment-page-1/#comment-123 Wed, 15 Oct 2014 21:24:43 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1618#comment-123 Oh ok ……I figured that the non game feel polish would be active by default. Then scratch my observations on background music πŸ™‚ .

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By: montspy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/comment-page-1/#comment-121 Wed, 15 Oct 2014 21:20:42 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1618#comment-121 Thanks, for the background music (non-game-feel polish), just press ‘G’ in one of the two views: “Instructions: Press β€˜G’ to enable the non game-feel polish. Press ’1β€² and ’2β€² to switch between the two behaviors.”

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By: montspy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/comment-page-1/#comment-120 Wed, 15 Oct 2014 21:20:14 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1618#comment-120 Thanks, for the background music (non-game-feel polish), just press ‘G’ in one of the two views: “Instructions: Press β€˜G’ to enable the non game-feel polish. Press ’1β€² and ’2β€² to switch between the two behaviors.”

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By: virtuahost https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/comment-page-1/#comment-114 Wed, 15 Oct 2014 21:11:21 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1618#comment-114 The sweating and skulls floating around in the scary mode is awesome. Really liked it. Also the ghosts roaming around and the avatars interactions with the ghost made the scared weak mode superb.
For the joyful strong mode the throwing rocks and the β€œwee” jump are very good. But I have a minor complaint as to that the shape of the avatar did not communicate strength. Also lack of a background music made it a bit mundane.

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By: expertcoder https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/montspy-assignment-p1/comment-page-1/#comment-58 Tue, 14 Oct 2014 18:57:21 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1618#comment-58 I loved the scared and weak. The soundtrack of the heartbeats really go with what you are trying to achieve and the minute details like the drop of sweat and running away when the ghost appears. Gives a scary feel.
The joyful and strong comes out well with the throwing of rocks and jumping with sounds (Nice work on the happy sounds!).
I think it could have been better if you added a background track to both of them, it would have really enhanced the feel.

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