Comments on: Kloudy – Game Feel – P1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/kloudy-game-feel-p1/ Video Game Design and Architecture Fri, 17 Oct 2014 07:20:33 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: bossman https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/kloudy-game-feel-p1/comment-page-1/#comment-331 Fri, 17 Oct 2014 07:20:33 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1621#comment-331 I really like you lighting effects. The darkness in the scary feel and the bright cheery lighting in the joyful feel really stand out and make the feeling obvious.

I think you could have made better use of your particle effects. They are just kind of there and I am not really sure what for. They don’t seem to add any specific feel. They could have contributed to the scary atmosphere if you toggled them on only for that environment, but I am not really sure what you were going for.

Your avatar movement is pretty spot on for suggesting a specific feel. I love the head bobbing for joyful, I think that is just perfect. The disoriented spinning also clearly indicates dizzy.

I think your extra polish does a good job of adding to the atmosphere. Especially the lighting as I noted above. Good work!

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By: jukesofhazard https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/kloudy-game-feel-p1/comment-page-1/#comment-315 Fri, 17 Oct 2014 06:25:44 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1621#comment-315 The difference between the two feels is really significant! The overall color change and control skewing strongly lends a sense of feel to the project. The way the avatar is animated also does a great job portraying the player’s feelings.

When I launched the game the first time, it didn’t default to state 1 or two–music was missing and the controls were very smooth. A small bug, and the game worked perfectly once I’d pressed one of the feel buttons.

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By: mebibyte https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/kloudy-game-feel-p1/comment-page-1/#comment-272 Fri, 17 Oct 2014 03:50:07 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1621#comment-272 Overall:
The music was really good in all “three” scenes, and made both game feels stand out very well, but I was unable to turn them off using “g”. The maze-like environment was a nice experience to move around in, and the particles were a nice touch for both feels.

Feel 1:
I could definitely tell that the controls fit the scared/dizzy feel, but it also made it hard to move around effectively. The avatar would constantly stop moving as it rotated. The screen movement was nice, but could maybe have been slightly less pronounced.

Feel 2:
The head animation for moving and jumping is very cute and shows the avatar is very cheerful. The starting stutter for movement doesn’t really fit the nimble feel very well, and should probably be removed.

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By: anon101 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/kloudy-game-feel-p1/comment-page-1/#comment-125 Wed, 15 Oct 2014 21:33:37 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1621#comment-125 I enjoyed the music and avatar movement between the two game feels. Both clearly communicated the respective feel. Having the head change orientation while jumping and walking in each feel was a nice touch. In the joyful/nimble state, it almost looked like it was bobbing to the music.

Something you could improve upon would be the auxiliary aspects of both feels. The walls and ground were the same for both. Changing these can help boost the disparity between the two feels. Also, having something to interact with might help. Maybe have a ball that easy to push in one feel than in the other.

Overall, good job on the avatar/camera movement and music choice.

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By: wrobert666 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/09/kloudy-game-feel-p1/comment-page-1/#comment-95 Wed, 15 Oct 2014 15:37:49 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1621#comment-95 The music choices really stick out to me here, they are pretty spot on to achieve the difference in goals.

The speedy camera movement for the nimble setting was a great touch, it goes a long way to make the player feel like they are moving quickly and making those sharp turns.

There is a lot done well in the scared feel. The Textures/lighting is great to give a very creepy feel and the non-stop avatar animation gives off restlessness. However, the effect to player movement is a little too restrictive. It does give the dizzy feel very well but maybe if it were just toned down a little it could have the same effect while still letting the player move in some way. I spent a while thinking I actually couldn’t move (which I thought would be an interesting mechanic for being scared stiff) but I see that you can move some ways its just hard. Again, that could just be user error, overall the feel was evident and portrayed well.

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