Feel 2: I like how the jumping back scared animation is used for collisions to show that the avatar is scared. The limping animation is very impressive – especially since he doesn’t have any legs! It may be interesting if something in the scenery gave an incentive for the player to try to force the avatar to jump anyway – so that there’s a reason for that animation and to convey how the avatar is weak in this situation.
]]>Pretty much – this first dude is dead on the money. You could always embellish more, but I’d be floored if you didn’t get 100% credit for that.
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