Comments on: Telegraph Investigation Alpha https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/telegraph-investigation-alpha/ Video Game Design and Architecture Wed, 13 Nov 2013 14:48:39 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Anshul Bhatnagar https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/telegraph-investigation-alpha/#comment-692 Wed, 13 Nov 2013 14:48:39 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=1988#comment-692 This is a pretty cool game. I agree that the power-shot to spamming needs balancing. Maybe allow the user to hold a fully loaded powershot for a couple of seconds while restricting their movement speed. This gives the other players a better chance at aiming but at the risk of getting sucker-punched.

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By: David Chi https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/telegraph-investigation-alpha/#comment-674 Mon, 11 Nov 2013 19:43:33 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=1988#comment-674 Game feels really good and is fun to play. The main thing here is that I find myself less trying to charge a shot and instead just keep spamming the hit button. Maybe offer some type of punishment for that? Also a more visual indicator of when the player is in danger of falling off would be good. Finally, trying to figure out which hand to use (left vs right) was kinda not too intuitive.

All in all, awesome game and it was a lot of fun!

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