Comments on: Team Groose 11/4 Alpha Game Log https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/team-groose-114-alpha-game-log/ Video Game Design and Architecture Wed, 13 Nov 2013 14:26:42 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Anshul Bhatnagar https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/team-groose-114-alpha-game-log/#comment-686 Wed, 13 Nov 2013 14:26:42 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=2062#comment-686 It was fun playing the game although it needs a bit of balancing which is fine. The ranged attacks were too op right now. So maybe come up with a mechanism to balance it out. Good work.

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By: David Chi https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/team-groose-114-alpha-game-log/#comment-667 Mon, 11 Nov 2013 01:41:56 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=2062#comment-667 Game feels fun, and a big part of this will be how your super-ki mode feels. On top of that, there doesn’t seem to be much of a point to use the melee attack and instead just stick to ranged attacks. Maybe use an energy bar to limit usage of ranged attacks or increase range/strength of melee attack.

Looking forward to seeing your next iteration!

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