Comments on: Reality Flux Alpha https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/reality-flux-alpha/ Video Game Design and Architecture Wed, 13 Nov 2013 13:41:09 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Anshul Bhatnagar https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/reality-flux-alpha/#comment-681 Wed, 13 Nov 2013 13:41:09 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=2049#comment-681 Great work guys. You have networking working, which is great. Just focus on more on the movement of your characters now. Get more movement options to add variety). Also mini maps would help. Think about adding some objective also that cause the players to go on a sub mission or cause them to gather at a point to fight out for an objective.

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By: David Chi https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/reality-flux-alpha/#comment-662 Mon, 11 Nov 2013 00:55:42 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=2049#comment-662 Game is a lot of fun, but the movement could still be improved to feel better. Maybe re-mapping controls as well as working on a more fluid way to move up and down would help a lot.

The spells are fun to shoot, but the homing seems rather aggressive. Maybe tone it down a bit?

A mini-map could work too. All in all, cool stuff and looking forward to see the next iteration!

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