Comments on: Not Ready Yeti – ALPHA Game Log https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/not-ready-yeti-alpha-game-log/ Video Game Design and Architecture Wed, 13 Nov 2013 13:56:38 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Anshul Bhatnagar https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/not-ready-yeti-alpha-game-log/#comment-683 Wed, 13 Nov 2013 13:56:38 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=2005#comment-683 The game looks good. The Yeti looks good too especially the animations. The movement are still a bit rough to control but I guess that is what you expect from an Alpha. Just focus more on that part now because the feel of the game will be decided by that. Good job till now.

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By: David Chi https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/not-ready-yeti-alpha-game-log/#comment-664 Mon, 11 Nov 2013 01:06:21 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=2005#comment-664 This game was quite fun. I like the interactions you can have with the environment and the throwing feels quite good.

A few notes:
-How will the yeti’s interact when they run into each other?
-What will prevent people from just kicking objects over to the other side?
-How will players know how far/where they are throwing other than just blindly guessing?

Maybe having some type of cursor or doing a hold to throw farther mechanism would work well. All of these are important things to consider in defining how your game feels.

All in all, good job, and I look forward to seeing your next iteration!

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