Comments on: Game Log 11/4 – Alpha Build (Dragon in Distress) https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/game-log-114-alpha-build-dragon-in-distress/ Video Game Design and Architecture Wed, 13 Nov 2013 13:29:11 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Anshul Bhatnagar https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/game-log-114-alpha-build-dragon-in-distress/#comment-679 Wed, 13 Nov 2013 13:29:11 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=2014#comment-679 I like the round the tower motion and the character (although dont spend more time on the avatar for now and focus on interactions). There are a few bugs which cause the dragon to fly off the screen and not respond to the controller. David makes a good suggestion about the flapping motion feel. That is interesting. But the game has good potential so looking forward to more in the beta.

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By: David Chi https://github.blairmacintyre.me/site-archive/cs4455f13/2013/11/04/game-log-114-alpha-build-dragon-in-distress/#comment-660 Sun, 10 Nov 2013 21:28:05 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=2014#comment-660 Good start! My suggestions for your game so far is work on your falling/flying movement. I think that’s a key part of the interactions you will have in your game. Right now, it feels very floaty. Maybe increase gravity, and having flying such that each jump increases height a bit, so it feels more like a flapping motion to get yourself higher.

With the flying mechanics further developed, I can see this being very fun. Keep up the good work!

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