Comments on: Agile Elf and Rolling Train (Fixed) https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/14/agile-elf-and-rolling-train-fixed/ Video Game Design and Architecture Mon, 16 Sep 2013 18:27:23 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Kurtis Eveleigh https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/14/agile-elf-and-rolling-train-fixed/#comment-240 Mon, 16 Sep 2013 18:27:23 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=888#comment-240 The visual cues for each character are great. I like the way the agile character stretches out as it moves, and I like the big, weighty feel of the heavy character. The double jump and ability to bounce off walls were nice additions as well! The environment looks feature and fantastic. My only real negative was that I couldn’t figure out a good way to use the heavy character. Other than that, great job!

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By: Tim Robbins https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/14/agile-elf-and-rolling-train-fixed/#comment-178 Mon, 16 Sep 2013 09:45:01 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=888#comment-178 Wow I actually think this is really cool. I looks like you did a great job. I had some fun playing around with the “agile elf”. Changing from the nimble avatar to the heavy one really demonstrated the differences in the 2. I thought it was a unique idea and overall a great job.

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By: marquisaurelius https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/14/agile-elf-and-rolling-train-fixed/#comment-109 Sun, 15 Sep 2013 22:41:31 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=888#comment-109 The grapple ability is definitely my favorite part of this game. It feels great and looks great while the standard double jump feels stunted and awkward. The stretching is a great touch, but it takes so long to get through a stretch that you can’t move in small increments.

The heavy character definitely has a sense of weight and I like how it uses momentum. I wish the platforms were longer so it wasn’t so difficult to use

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By: speedball https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/14/agile-elf-and-rolling-train-fixed/#comment-66 Sun, 15 Sep 2013 02:47:43 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=888#comment-66 First of all, great environment.

The metallic feel is great. For a sphere, this character feels heavy because of the momentum you have to build up to get him to move. The appearance of the sprite also makes it feel metallic.

The sprite gamefeel is good. The character animation is bouncy and light. The double jump also makes the sprite feel more nimble. On the other hand, the “nimbleness” of the character is sacrificed for the character animation. The animation automatically makes the character bounce back from the other objects so you can’t be as precise where you land.

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