Comments on: Force Ives: Jumptowne USA https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/ Video Game Design and Architecture Mon, 16 Sep 2013 17:21:08 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Force Ives https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/#comment-218 Mon, 16 Sep 2013 17:21:08 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=796#comment-218 Yeah the robot’s air momentum was something I spent a while tuning to get right. Thanks for noticing!

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By: Force Ives https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/#comment-217 Mon, 16 Sep 2013 17:20:06 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=796#comment-217 Thanks for complimenting my dumb vocal sound effects! They turned out better than I expected given that I was just making noises into a cheap mic.

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By: Force Ives https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/#comment-216 Mon, 16 Sep 2013 17:18:56 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=796#comment-216 In regards to the level design, yes I did build an environment that forces you to switch characters to get around because I wanted to show off how the different abilites of the two modes could be used for interesting gameplay. Sorry about the controls, I’ll make sure to playtest more next time!

Also I’ll start earlier so I can get textures/animations!

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By: Abra xas https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/#comment-215 Mon, 16 Sep 2013 17:13:23 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=796#comment-215 I thought the game was frozen for a while because I didn’t notice the “Press enter to get started” text.

The character control in mode 1 is really cool

The character also can’t get out from down below in 1 mode. Perhaps it is intended to switch between robot and elf modes?

I like the level layout and how the camera follows your character around. Some textures would have made the level layout more interesting.

The control scheme is a bit unintuitive. It’s unclear when Shift should be used in robot mode. Jumping after sticking to a wall in 1 mode is also a bit strange.

I feel like the camera effect for the robot is too exaggerated, especially for the given character model. Perhaps making the robot larger would make the effect feel more natural.

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By: Force Ives https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/#comment-167 Mon, 16 Sep 2013 05:49:14 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=796#comment-167 Oh wow I had actually not noticed that my heavy character could do the crash against the ceiling. It makes perfect sense now that my code would do that, but neat!

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By: kernel https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/#comment-162 Mon, 16 Sep 2013 05:14:33 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=796#comment-162 This was a really nice example demonstrating different game feels. I really liked the camera shake effect. This adds a very heavy feel along with the sound effect. The turbo mode on the robot was a nice touch, and I was impressed with the level of detail in this game such as crashing effect when hitting against the ceiling when using the turbo mode. One place for improvement was using different texture on the game objects. I think this could have enhanced the experience even further.

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By: xxie37 https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/#comment-75 Sun, 15 Sep 2013 05:22:12 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=796#comment-75 Robot: I like the idea holding space to jump higher and holding shift to move faster, adding to the “machine feeling” of the avatar. Sound effects and camera shake create “heavy feeling”. Another detail I found was that the robot can get a horizontal momentum in mid air by pressing left or right. This design idea makes the avatar more “real-time controlled”.

Elf: I think the elf is more like a ninja. I like the sound effects while it is running. Its ability to climb the walls reminds me of some old games like ninja gaiden.

The only thing I don’t like is that the robot and the elf look all the same when they are static there. Size, color and shape are also useful to give different feelings.

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By: speedball https://github.blairmacintyre.me/site-archive/cs4455f13/2013/09/13/force-ives-jumptowne-usa/#comment-71 Sun, 15 Sep 2013 03:38:58 +0000 https://github.blairmacintyre.me/site-archive/cs4455f13/?p=796#comment-71 Metallic/Heavy sprite: The sound effects are great. The metallic buzzing, metallic spring noise, and the thunk when the sprite lands all add to the “heavy” feeling. In addition, the camera shake is also great for making the sprite feel heavy. The sprite itself moves slower, so

As far as the nimble/elf game play. The sprite is a lot faster and is able to climb up walls, helping it seem more nimble. There’s also no “thunk” sound when it lands, which makes it seem quick and light in contrast to the heavy/metallic game sprite.

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