Comments on: P3: Zero-G Arena https://github.blairmacintyre.me/site-archive/cs4455f12/2012/10/05/p3-zero-g-arena/ Video Game Design and Architecture Thu, 11 Oct 2012 04:01:19 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/cs4455f12/2012/10/05/p3-zero-g-arena/#comment-72 Sun, 07 Oct 2012 13:38:51 +0000 https://github.blairmacintyre.me/site-archive/cs4455f12/?p=1298#comment-72 The basic game idea sounds like an interesting setup. The big thing I question is the choice of 2D: I can’t figure out in my mind how 2D works for this, and how the controls work, since you are talking about moving around on walls, etc. I don’t see how left/right/up/down works and where exactly the player is. Seems like it would need to be 3D.

You’ll also want to be careful with the use of the mouse you describe, as this will cause problems when trying to play without being full-screen.

I’d like to see you be more specific about the feel, but the prototype plan seems good (to test and refine that movement, especially the movement in free space).

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