Comments on: Ghost race https://github.blairmacintyre.me/site-archive/cs4455f12/2012/10/05/ghost-race/ Video Game Design and Architecture Sun, 07 Oct 2012 14:25:18 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/cs4455f12/2012/10/05/ghost-race/#comment-74 Sun, 07 Oct 2012 14:25:18 +0000 https://github.blairmacintyre.me/site-archive/cs4455f12/?p=1318#comment-74 Overall, this all sounds fine, although I’d like a bit more detail on the feel of the ghost; I assume you are going to have different feels for the different abilities (e.g., floating versus running, invisible vs more solid/visible, etc).

Having a prototype where you implement these, can toggle between and test them, would be great. Don’t think about limiting which mode the character can be in yet (ie. eventually, you might want to limit the more powerful modes, for example, with some sort of energy) but right now I’d say focus on implementing them so you and others can play with them and try them out.

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