Comments on: Capture points https://github.blairmacintyre.me/site-archive/cs4455f12/2012/10/05/capture-points/ Video Game Design and Architecture Sat, 06 Oct 2012 20:39:05 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/cs4455f12/2012/10/05/capture-points/#comment-67 Sat, 06 Oct 2012 20:39:05 +0000 https://github.blairmacintyre.me/site-archive/cs4455f12/?p=1275#comment-67 At a high level, I think a game like this can be fun. The details will be super important, especially how the movement works (and speedup/slowdown or just start/stop movement?) and how you aim (how are you aiming your spells?), and what the spells are and how they work, how you toggle between them, etc.

Think what the end goal on some of this is (4 spells means you can just pick between them with the keys, for example), but aiming is an issue.

Why not use two xbox controllers instead? Much more flexible, can shoot in any direction while moving, etc.

For the prototype, I agree with focusing on the movement and shooting! Perhaps put in some different spells (even if they are just different colors of the same one) so you can test the spell switching (if you have multiple spells)?

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