Comments on: ARhrrrr! http://github.blairmacintyre.me/site-archive/ael-2015/ AR/MR Research at Georgia Tech Mon, 15 Jul 2019 12:35:43 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: videojuegos https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-349351 Sun, 21 Jun 2015 13:40:44 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-349351  Un grandma videogame pero me han desilusionado laas
variantss de videogame

Mira lo siguiente y ademas navega por mi blog post:
videojuegos

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By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-345549 Mon, 08 Dec 2014 02:34:36 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-345549 Sure, you could do something like that. We have experimented with variations of this (including building on board games like “Zombies!”) but haven’t found anything we felt it was worth developing further.

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By: Mathew https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-345307 Tue, 25 Nov 2014 07:19:25 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-345307 Basicly you would have, lets say 8″ x 8″, tiles that you could put together to make a random city for each game. Each tile would represent the area of about one city block but would be split up the middle by roads

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By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-97094 Tue, 04 Sep 2012 20:20:55 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-97094 We’ve actually thought about doing a kickstarter, but haven’t (for a bunch of mundane reasons).

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By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-97090 Tue, 04 Sep 2012 20:17:07 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-97090 I hear what you are saying, trust me I do.

ARhrrr! was built to work on the Tegra devkit, running Windows Mobile and using a pile of custom APIs, completely built in native C++ and OpenGL ES. The code was all really custom to that device. It could be ported to iOS or Android, but it would essentially need to be rewritten. The easiest approach would be to redo it in Unity (like Nerdherder). But, it still requires an actual person to do it. Every now and again we think about reviving it, but can’t find a way to fund the folks who’d need to do the work.

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By: Rooster https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-93838 Sat, 01 Sep 2012 02:44:27 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-93838 First off, grats on a truly AWESOME program! I’m confused though..

You guys released the Nerdherder, so why no release this as well? I don’t understand your replay “Find someone to fund us to build it!”, it’s already built?? Release it, even as “do at your own risk-ware”!! 🙂 Or, if you seek a profit (and I won’t argue if that’s the motivation), hook up with the google revenue system, push ads, in-game ads, game start up ads, whatever.. Charge a couple bucks to download it, whatever. There is absolutely no reason why we shouldn’t all be enjoying that awesomeness right now. And as to the paper size issue that a user was going on about above.. Two simple choices come to my mind. Your nerdherders seems scalable.. Plays the same on my 42 in tv displaying the image as it does on a 8×11 paper.. So employ that tactic, whether it was intentional or coincidence.. Most computers/printers can do stitched printing so we at home can take your original size image and print it out spanning a 2×2 or 4×4 or whatever size grid needed.. Not a huge issue. But for the record, I am waiting on a release, alpha, beta or retail, and tons will too, once it hits the market, err Google Play or whatever they are calling it this week. 🙂 (or xda if ya wanna bypass the googlage for now!)

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By: eduardo https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-79491 Mon, 13 Aug 2012 07:07:46 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-79491 Its hard to believe you havent found the way yet to get this game out since he first demo. I´ve played the NerdHerder game and its a wonderful game.
Start a Kickstarter page and I´ll be the first one to put my money.
Keep up with it!!!

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By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-50046 Sat, 30 Jun 2012 17:55:33 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-50046 This was a Tegra dev kit from NVidia, for 3 years ago! We could build games like this on any modern smartphone (e.g., see our Nerdherder game on iOS/Android)

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By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-50045 Sat, 30 Jun 2012 17:54:52 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-50045 Find someone to fund us to build it! 🙂

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By: Blair MacIntyre https://github.blairmacintyre.me/site-archive/ael-2015/research/games/arhrrrr/comment-page-4/#comment-50044 Sat, 30 Jun 2012 17:54:32 +0000 http://www.augmentedenvironments.org/lab/?page_id=349#comment-50044 Try our game “nerdherder” on iOS or Android. It’s free, and has a very similar setup!

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